#ifndef CGAMEOBJECTFULL_H
#define CGAMEOBJECTFULL_H

/*
Full graphics, physics and audio
game object
*/

#include "IGameObject3d2.h"

/*
using namespace irr;
using namespace MarCore;
*/

class CGameObjectFull : public CGameObject3d2
{

    scene::ISceneNode* irr_node;
    btRigidBody* bt_body;
    CSoundBody* sound_emitter;

public:

    //! Default Constructor
    CGameObjectFull();

    //! Destructor
    ~CGameObjectFull();

    //! Run a logic tik
    stroke();

}
